[ Intro ]
[ Revenants ]
[ Umbrals ]
[ Xoletec ]
[ Glossary ]
For millenia, the practice of Revenancy has been improving. With each new generation, Revenants are born into this world.
They are set apart from other humans, even if they themselves do not realize it. So what exactly is the difference between a human and a Revenant?
You Were Born a Revenant
Well, nothing apparent really. In fact, Revenants are perfectly human in their appearance. Upon the surface, it would seem that there is nothing that sets them apart from their peers. Each human contains an Element to some degree and also have emotions which make up their personality. However, Revenants are much more powerful simply in that resolve. They contain emotions which can be devestatingly chaotic as well as emotions under perfect control. Because of the constant struggle of their Strength and Fault within themselves, their personality is naturally unstable and even a little bit insane. Revenants find it difficult to function within normal human society because of these 'personality flaws' that they have. In fact, these same flaws is actually the source of one of their strengths.
The other strength comes from their very soul. Each time the spirit world of Xoletec touches this world, very strange events happen. Occasionally this means that a part of Xoletec is carried within a newborn child. All children are born with the ability to become Revenants, but only those touched by Xoletec actually go on with their lives to become Revenants. Their Element manifests itself in frightening ways around the Revenant. Even though the Revenant has only ONE power that they begin with, that power would have first manifested itself at random and during times of stress.
It's not unusual for a Revenant to be ostracized as a freak.
You Grew Up a Revenant
Some Revenants do not cope well with their differences and end up society's outcasts, others are perhaps simply loners, and some may have used this potential to gain an advantage in their social dealings. However your Revenant came to terms with it, there were some 'complications' to leading a normal existence.
For one, strange events tend to happen around each Revenant that only they are aware of. Sometimes voices can be heard in the dark from an empty room. A cold chill crawls up their spine when they're trying to sleep at night. There are many different effects that can happen to a Revenant. Each effect is not something made up, but is a very real consequence of when the world of Xoletec and this world touch eachother (which happens in many different places at random).
Each Revenant is naturally a conduit to the other world and therefore these strange events happen around them. Here are some examples of events which will happen to the Revenant only:
- A cold chill or strange noises emanate from the room which only they hear.
- They see an animal or person out of the corner of their eye...but there's no one there.
- Paintings have a different picture the next time the Revenant looks at them.
The GM should pepper these instances of 'weirdness' liberally into his campaign. The worlds naturally collide together and do so much more frequently around Revenants. These effects can sometimes be premonitions of things to come (visions, dreams, objects
that aren't really there) or warnings of danger. Some of them are completely meaningless and most effects are pretty harmless (although possibly frightening).
In any case, this is the Revenant's childhood. Filled with frightening and unexplainable imagery, it's not uncommon for Revenants to end up in institutions or under observation. In fact, it's a very real possibility.
Not only that, but some very real events will take place around your character that will come to the attention of those around you. Most of these little effects come from your Element and as such, your character has no control over them. However, the more emotionally stressed you are (especially upon your Fault), than the more violent this aura of effects becomes. The effects have no real meaning in combat, but can frighten the humans around you.
- Those of Fire will begin to heat up the surrounding area and perhaps parts of the grass will briefly catch fire for only a moment around them. They might also glow in the dark, making them appear like a spectre. With more stress comes even more spectacular fireworks of effects.
- Those of Earth will begin to make the ground rumble beneath them. Animals will chatter and hide, trees will begin to glower over those beneath them, and cracks may even form beneath them. With more stress comes a terrible gravity, making everything feel and seem heavier.
- Those of Wind will begin to rustle the loose refuse about them. Dust, litter, clothing will all be picked up by the wind and tossed about and around this character. Doors will slam shut as the wind runs through corridors. With more stress can make much larger effects, howling through the trees.
- Those of Water will make it rain around them. Rain will fall from the sky and sinks might even back up. As they become more and more stressed, a hydrant may break and fire off, faucets will go crazy and may even break, and water will bubble up from underground.
- Those of Faith will cause spirit-like ghosts to appear, unnatural light, and maybe a few small objects get thrown in the air. It's as if the character is surrounded by a holy light that is also like a ghostly protector.
Your Revenant Heritage
Revenants have been shifting to Umbral for countless generations. Those who have managed to master the game of Xoletec have become great powers underground. Like the rumours of the Illuminati, the most powerful Revenants have been some of the most influential men and women in history. Great warriors, legends, and even today's most prominent politicians have been either helped by or WERE Revenants themselves. Those that have mastered Revenancy will find great respect in the Underground Games.
Underground Games: Cults and other underground societies have formed over time. Mastering the game of Xoletec has always been a method of advancement. Those that wish to participate in the Underground Games will find riches and influence quickly become theirs if they are triumphant. Tournaments are regularly held and are considered quite fatal by even the greatest masters. As such, schools have formed in isolated areas to teach Revenants how to fully use their Umbral powers.
Chances are, eventually your own Revenant was noticed by a Revenancy Master when you were young, making a sort of mentor. For many new players, their Revenant likely just discovered their powers and may have to use them for the first time in the GM's campaign.
GMs, keep in mind that real Earth history is paralleled by this underground. They have influenced every major decision and
shaped every course this world has ever taken. The Revenancy (the name of the largest underground society) has their hands in
guiding many countries and corporations.
The Cards From the Sky
When your Revenant first mastered one of his or her Element Abilities (which could have been a few weeks ago or all your life), the cards became available to your character. The Sky Cards used upon the Field are rare, but the player still likely encounters
one or two simply lying in the dirt. In fact, whenever the two worlds collide, cards are created in random places and areas.
When they are first seen, they appear to be normal small objects. A rock glinting in the dirt, a poster hanging up on a bulletin board, a flute in a music store window, etc.
However, when these cards are touched by a Revenant, they show their true form. The objects becomes a rounded metallic card with an engraved picture of it's useage. The cards represent connections to the spirit world of Xoletec and as such, are very real things. Some cards grant knowledge or powers outside of the Field, but many of the cards require the Field to be of any use since the Field is one step closer to the spirit realm.
Occasionally cards will be found that represent Umbrals or Penumbrals (although these are exceedingly rare). Your Revenant has
likely found a few since you first began noticing the cards around you. Revenants quite normally take these cards and create decks using them.
If a Revenant throws away a card, it simply vanishes into nothing. Revenants may trade cards, unless they are marked as Soulbound. Soulbound cards exist only for your Revenant and cannot be given to anyone else. Soulbound cards are normally powerful Summons or Umbral cards.
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