Print the Current Version
Stop Reading

Table of Contents

Chapter 1: Getting Started

For New Playersread
For New Game Mastersread
Cheat Sheet (addendum)read

Chapter 2: Making Characters

Making Charactersread
Your Character Sheetread
Behaviourread
Experience & Costs (Player)read
Experience Rules (GM)read
Experience Templatesread

Chapter 3: Primary Statistics

Introductionread
Strengthread
Staminaread
Agilityread
Speedread
Beautyread
Intelligenceread
Fortituderead
Wisdomread
Perceptionread
Charismaread
Making Stat Checksread

Chapter 4: Vital Statistics

Introductionread
Hitpoints (Shock)read
Potential Force Blocked (PFb)read
Kiread
Chakraread
Red Limitread
Bloodread
Manaread
Effective Rangeread
Experience Bonusread

Chapter 5: Resistance

Resist Rulesread
Stunread
Magicread
Knockout/Deathread
Poisonread
Primal Natureread

Chapter 6: Skills

Rolling Skillsread
Expert Skillsread
Combat Skillsread
Choosing Skillsread
Creativeread
Engineeringread
Espionageread
Mysticalread
Physicalread
Pilotryread
Scienceread
Technicalread
Technologyread
Combat (Melee)read
Combat (Ranged)read
Wildernessread

Chapter 7: Martial Arts

General Rulesread
Forceread
Graceread
Reflexread

Chapter 8: Virtues & Burdens

General Rulesread
Physical Virtuesread
Physical Burdensread
Social Virtuesread
Social Burdensread

Chapter 9: Combat

Combat Statisticsread
The Tick Systemread
Personal Combat Rulesread
Vehicle/Mount Combat Rulesread
Example Movesread

Chapter 10: Damage

Taking Hitsread
Types of Damageread
Types of Red Damageread
Permanent Injuriesread
Armour & Penetrationread

Chapter 11: Equipment

Designing Equipmentread
Melee Weaponsread
Thrown Weaponsread
Ranged Medieval Weaponsread
Personal Artilleryread
Siege Enginesread
Vehicle/Mounted Artilleryread
Demolitions
read
Poisons
read
Personal Armourread
Vehicle/Mount Armourread
Vehiclesread
Electronicsread
Espionageread
General Itemsread
Copyright (©) 2006 by Charles Roy and Michael Vendittelli. Chaos Fantasy System created by Charles Roy and Michael Vendittelli.